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Mount and blade warband unbalanced
Mount and blade warband unbalanced












mount and blade warband unbalanced mount and blade warband unbalanced

This game isnt there yet, but that is what I expect will be the endgame.

mount and blade warband unbalanced

Now, in Prophecy of Pendor, which is the mod I usually played in Warband, this would take upwards to 60-80 hours for me, so in it self, a respectable goal with an effort to be made. Obviously there are some clan goals as well, but havent really explored those and doubt there is much there yet either. Becoming a ruler in your own created nation, striking out against all others.Your easy income can fall by quickly, once the wars get rolling, and ultimately, its up to you to decide what you want to do in the game.īe aware that there are systems that are quite limited right now, but what most people do is set goals like making : Its being part of 500 man battles, and being part of wars with larger armies that roam the countryside and devastates the world. That aside, the meat of the game IS the combat. What I’m curious about is that this feels like a game with a ton of unrealized potential, and how you’d go about tapping that.Īll th economics, and all the trading and such is pretty much unbalanced right now. There are thousands of pages of PHD papers about this phenomenon and the pros and cons thereof. They have a legal obligation to produce financial results for their shareholders immediately. There isn’t anything inherently evil about EA or Activision.

mount and blade warband unbalanced

And I even know why they did that and get it. This is a fun game, obviously marred by an extremely limited pool of quests that feel extremely meaningless quite early into the campaign (you can always be doing something better with your time, literally resting in town to recover stamina for smithing is more profitable than killing looters, and you can get a couple workshops up right away so cash flow isn’t an issue).īut if all the economic stuff wasn’t so easy to game that in less than 8 hours investment into a franchise I had never explored, I had over a million gold, what would actually make this game satisfying in the long run? And what is the gameplay loop we can create that would actually be satisfying for people interested in long term play? If that sounds like a very Blizzard question to ask, I know a lot of people that worked there for a long time and these are the questions that they asked when designing games.Įdited to add: when they were a real company and everyone that had made their money hadn’t retired and been replaced by an Activision producer. My fellow QT3 friends, I have a question to ask you.














Mount and blade warband unbalanced